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Apollo Maximus, Free 3D Human Figure:Read-me File.
Free Poser / Daz Studio Downloads
Apollo
Maximus, the optimal 3D
Poser figure and
Daz
Studio figure.
Apollo Maximus, Poser/Daz Studio 3D human figure,
is a human polymesh 3D model that has been designed, and rigged, to take the
fullest advantage of the 3D figure rendering software packages,
Poser 4, Poser
5, Poser 6, Poser 7 and Daz
Studio.
Apollo Maximus
is a very different Poser figure design from the traditional
Daz Productions/Curious Labs legacy/methodology of doing
figures. I went in a new direction. Please try to keep this in mind. Some things
may seem very alien at first, which is expected. Give yourself some time to get
accustomed to him. Apollo Maximus poses/scales extremely well, far surpassing
other figures. Keep this read-me file open
while getting to know him for the first time. Everything you need is included.
No rehashed content or derivatives. All the 3D/2D Poser/Daz Studio Content is
expanded.
Remember
this free 3D human Poser figure is man, boy, hero, and many other figures in one. And that legacy will pass
down to clothes. No Spam. No tricks. Just a great figure that’s a lot of fun.
Enjoy him please!!!!!!!!!
Apollo Maximus, Poser/Daz Studio 3D human figure, Forum at http://www.contentparadise.com/forums/contentparadise/index.php?showforum=18
Tech Support:
Questions can be answered by contacting Anton
through www.AntonKisieldesigns.com.
Please read
this read me before contacting Anton directly via the "ask Anton" form
at Anton Kisiel designs.
Non-Apollo Maximus, Poser usage questions and bug reports should be directed to E-frontier.
Non-Apollo Maximus,
Daz Studio usage questions and bug reports should
be directed to Daz
Productions.
Daz Studio usage questions and bug reports should
be directed to Daz
Productions.
Index
Line of Sight Tool (Advanced Eye Control):
Using Cr2’s for Your Clothing Figures:
Apollo’s Epic Clothing Library:
Saving ADS Character Poses in Poser:
Saving ADS Character Poses in Daz Studio:
Scale Poses and Conforming Figures:
Some
exciting figure body parts in Apollo Maximus:
arm groups are modeled partially bent which allows new
bending styles.
an additional arm group called UpArm (Upper Arm) between the Shoulder and forearm figure groups.
an additional spine group
called pelvis (waist region) between the hip and abdomen figure groups.
an additional foot group
called FootArch between the foot and toe figure groups Use sparingly.
Multi-jointed
toes in 2 segments each
Line of Sight Tool
which is seen as 3D crosshairs. As you move it, Apollo's eyes follow.
Teeth and tongue are fully articulate/
posable; upper and lower palette groups. Slaved to Phonemes
and Mouth Open morphs
Body handles
outlined below. The bodyhandle figure groups allow additional posing to
various regions.
ADS Body (Alternate Dial Save) Channels & ADS_ScaleDials
These two channels were created to allow users the ability
to save scaled/morphed character poses.
You can copy/paste between Body Channel and ADS_BodyDials Channel. But restore Body either before, or after pasting.
Apollo
Maximus features the highest level of efficient distortion free UV mapping.
UV layout allows smaller maps to achieve the greater
resolution than the maximum size maps of other figures.
Fewer visible seams
Easier texturing
There are invisible figure body parts you can pose to get different posing effects. Use the figure body part pull-down menu to select them.
Pecs
Biceps
Testicles
Ears
The hands are different in the way they are
designed.
Other figure hand poses are not cmpatible.
Figure scaling
is best done through ADS_Scale Dials.
No Thumb Grasp Dial (not needed/not desirable)
Poses are in the Hand library
Daz figure/hand poses are not compatible. This is because
Apollo Maximus is structured differently.
There is a known bug with Poser, unrelated to Apollo, where left hand poses may not apply properly with Limits on.
The
grasp and Spread dials turn very slowly. This is a known Poser bug and
unavoidable. Posing manually is faster.
Penis is
an attached body group. There are Poses in the Utility folder to turn Penis
invisible/locked. No
alternate hip was added for design reasons.
Penis Scale Dial is in ADS_ScaleDials.
The missing geometry is fine and will reduce chances of geometry poking through clothes.
In
the Utility Pose folder you will find poses to hide/lock various parts.
Line of Sight
Tool (Advanced Eye Control):
This is a body part that sits between the eyes. It looks like cross hairs and will not render. Use the translate dials to move the tool.
As you
translate the Line of Site tool, you will see the eyes follow!!!!
Line of Site tool disables the eye rotation dials.
Begin use by moving Line of Sight crosshairs forward
to uncross eyes.
If you scale the head, scale the Line of Sight tool by the
same amount (dial called Eyes In/Out)
Use the dials to move the Line of Sight. Do not use the
translate tool.
Morphs are fully reversible. Not just semi-usable shapes but fully functional/complete styles. Instead of spawning morphs from settings,
which only create the illusion of more morphs, only the base morphs are provided. What you create is left in your hands. No Spam Full body
morphs, so it is easier for clothing to support the
morphs. And reversible morphs mean really more versatility but with fewer
dials.
Negative values are refined/unique look/style
Morphs mix exceptionally, allowing for many styles without
unnecessary spawn.
Example: You can turn Muscles to 1 and Weight to -1 and vice
versa, etc,
to save poses/characters without TargetGeom data. It also
allows for savable Body settings without any other morphs
saved.
You can copy/paste between Body Channel and ADS_Body Dials
Channel
Settings of 1 to -1 are realistic
Settings from 1 thru 2 and -1 thru -2 are caricatures
LashesOn morphs, on head, are off by
default as to not interfere with making custom eye morphs.
New morphs can be achieves by mixing and matching
positive/negative values. (i.e.LashesOn Morphs)
Morphs are fully reversible. Not just
semi-usable shapes but fully functional/complete styles.
Phoneme names reflect those used professionally. (See chart
in Read-me folder)
Since many sounds look virtually identical, each dial is
used for multiple phonemes.
The List is in The Read-me folder next to this read me. Each color block is a dial, followed by example words and translation in phonemes.
The first column represents the phoneme dials on Apollo.
Each Color represents a different dial.
All the phonemes listed within that color can be achieved with that one dial.
The second column represents an example of each phoneme in use.
Each word illustrates the sound of the phoneme perceived by the human ear.
The third column is a phonetic breakdown of that word.
This is an example of how you would sequence dials to form words.
Spawning morphs with Phonemes will not move the teeth. This is ok. This won't interfere with people making style morphs.
Things to note:
No arm
Inverse Kinematics.
(Not compatible with design)
Upper arm bends in 3 segments (Collar, Shldr (deltoid),
UpperArm)
No buttock groups needed
Eyelashes On morph is off by default.
Do not apply scale poses to clothing once conformed.
Character
Creation, Poses and the
Animation Timeline:
Loading different settings on either end of the timeline can make ADS_Body and ADS_Scale characters.
Slide timeline to desired location and save parts as a subsets
pose.
Face poses/expressions can be made using the same method.
It is recommended to create your character before posing and
adding clothes.
DO NOT drop to
floor. Use the ADS Dial by that name to bring your character to the floor. It
will save with your ADS Character Pose.
See section: Scale Poses and Conforming
Figures.
3D/2D Poser/Daz Studio Content
Files:
Note where
your files can be found
Read me, Morph List and Phoneme List should be kept in their
folder next to the Runtime folder.
Uv Mapping Templates are located in the Texture Folder
Texture maps are located in the Texture folder
Full and Partial Poses are located in the Pose Folder:
Full and Partial Poses are located in the Pose Folder:
Hand poses are located in Hands Folder
Face/Expression poses are located in Face Folder
(Expressions)
Poser 6 & Poser 7
MAT (material) files are located in Materials Folder
Poser 4
MAT (material) files are located in Pose Folder
ToonHair1 and Blunt01 .hr2 is located in the Hair folder
SkinSuit, SkinSuit Basics, ScalpBeard, FX Appliances and Clothing .Cr2's are in Apollo Maximus Character Folder.
There are partial poses for arms and legs. To avoid possible weird/unnatural combinations, zero the neighbor of the last part changed.
If the partial pose changes the arm but not the collar, zero
the collar.
If the partial pose poses the hip and legs, zero the pelvis.
Do what you think is best, but be aware of possible
unnatural combinations.
The full standard poses are bases that can be used to create more customized poses.
Remember the arms bend in three segments… (Collar, Shldr
(deltoid), UpperArm).
Some poses need to be tweaked if you morph the body larger
or smaller.
You don’t want your poses to erase/overwrite ADS Characters.
Uncheck Body, ADS_Body, and ADS_Scale, under subsets,
when saving poses.
Located through the Pose Library. An example of this are file MATs inside the "Apollo_ClothingP4" folder.
Select the appropriate
figure figure matching
the MAT (material) name.
Apply that material pose to that clothing figure by clicking the pose.
Located through the Material Room.
Select the appropriate material name on the figure matching
the MAT (material) name.
Apply that material pose to just that material.
Instructions:
This
pack is used with Apollo’s default MAT (material) in your Apollo Maximus MAT (material)
folder.
Apply base/default Apollo
MAT (material) first.
Ignore any warning messages when applying face
MAT (material) to FX Appliances.
In
Pose4/Poser Pro Pack you can turn off browhair trans by simply removing the
transmap on the Brow material.
If you are using Poser4 or Pro Pack, sometimes you may encounter a pose setting that may cause a body part, on the conformer, to buckle.
This is something you may or may not have already seen. This is an old cross talk. Moving the dial just another degree will make it go away.
This is a known Poser 4/ Pro Pack issue that appears in some conformed figure rotations, in Poser4 and Pro Pack.
Check conformers for special morphs to loosen clothing in
joints areas.
Don’t apply scale poses to conformers. Poser can’t handle
it.
Conforming figures often have their own MAT (material) and Pose folders, but not always.
Turn
IK off on conformers before conforming.
Using Cr2’s for Your Clothing
Figures:
These figures are great for displacement,
bump, and near skin effects.
Use the “Seed” cr2 included for your own clothing items.
Seed cr2 is located in the Clothing Resource folder inside the ReadMe folder.
Do not redistribute any Cr2 containing other people’s
morphs. You assume all responsibility for ensuring 3rd party morphs
are removed.
You can move morphs using a free utility called Morph Manager or you
can use PMD.
Note:
These cr2’s can be used for free or commercial Apollo Maximus, Poser/Daz Studio 3D human figure,
clothing only. Not to be used for any other figure under any circumstances.
When using these cr2’s for clothing you may need to make adjustments for your clothing.
This is a conforming figure with
MAT (material) in your
Apollo Maximus MAT (material) folder.
If you copy/paste between the head and beard, be sure head
rotations are zeroed.
Displacement on Poser 6 materials can be increased for
effects of length. Just render with displacement checked.
The List of
figure body parts is not hidden so you can parent props
to the conformer, if you desire.
Apollo
Maximus face poses can be applied to this figure.
SkinSuit & SkinSuit
Basics
Figures:
These figures are great for displacement,
bump, and near skin effects.
All use the same template.
These figures will accept custom morph deltas from
Apollo Maximus, except group Genital1.
Displacement on Poser 6 materials can be incredible. Just
render with displacement checked.
The List of
figure body parts is not hidden so you can parent props
to the conformer, if you desire.
You can move morphs using a free utility called Morph Manager
Note:
T
When using these cr2’s for clothing you may need to make adjustments for your clothing.
FX Appliances: Bonelord01:
FX Appliances:
Daemonicus01:
These
are conforming figures with MAT (material) in your Apollo Maximus MAT (material)
folder. It accepts any Apollo texture MAT (material).
Apollo
Maximus face poses can be applied to this
figure.
If your Apollo already has a face dialed when you
load the facial appliance, copy/paste between the head
& the appliance, be
sure mask’s head rotations are zeroed after pasting the dial settings.
Otherwise, apply your .fc2 face pose to both
Apollo and the facial appliance.
Apply whatever Apollo
MAT (material) you have applied to
Apollo, to the facial appliance as well.
The apply the
Poser 4 Mats for Skull Material for On
or Off
Nose dial setting may need to be turned down when
using this mask.
Ignore any warning messages when applying face poses. This is normal and not a problem.
Apollo’s Epic
Clothing Library
Tunic01 (Trimmed ¾ Tunic) -
fits with all
items or can be used alone.
TankTop01 (Can also be Armour or bullet-proof vest) - fits with
all items. Can also be used with Vol02.
Note: When using with SkinSuit Basics, reduce the “SkinSuit” Body morph to .075 for a close fit.
Note on conforming Pants.
--------------------------
When the pants conform, the genital1 geoup on the pants may over conform
causing the crotch to sink in by about 20.
If this happens, simple select genital1 on the pant and rotate it out by 15-20
or until the seams is flush.
This behavious is currently considered an unknown anomoly possible related
to attached genitals. I will look into it.
Apollo’s conforming footwear
has slightly different functionality than other figures. Here are guidelines to
remember. Though it may be confusing at first, all is good. I promise.
Turn IK off before conforming footwear.
In
Poser 4/Poser Pro Pack: If applying a MAT (material) alters the
feet pose, then re-conform or reapply figure pose. This is an occasional IK
crosstalk bug in older versions of Poser. No Biggie.
When Items are being conformed, leave
Shoe IK ON. The toe group will not follow Apollo to avoid
unrealistic shoe bends. You can select the Toe group from the parts list and
bend manually to the desired effect. Because Apollo has such flexible feet,
this is normal and to avoid having stiff shoes bend like cloth.
Never Conform when using ADS Scaling.
Turn all IK off first on Apollo and Shoe figures.
If the toe groups deforms when conformed,
simply turn the Shoe IK back on.
After applying ADS
figure scaling, apply body poses
to figure and clothing. In this case the toes will follow, but may be
adjusted if they are too bendy for that pose.
When using ADS
figure scaling, Do Not Conform
Clothing. Turn IK off Prior to figure scaling.
If Shoe feet droop after applying an
ADS_Scale pose or MAT (material), simply conform and then un-conform to Apollo.
Because the shoes have heeled soles, some canned poses might need slight tweaking to ensure proper floor contact.
CollarWrap 01 (Cloak):
Apollo’s conforming Cloak
does indeed conform to Apollo. It is new type of cloak design unique to Anton
Kisiel designs.
There is a morph called “Cloak on” which
controls lengths.
There are also morphs to simulate dynamics.
This item conforms throughout the shoulders.
Some poke through will occur in some poses. Use the “Separate” morph to spread
the lining away from the cloak.
When scaled small, and in some poses, there
may be minimal distortion at the bottom. This shouldn’t be severe and is
expected in some cases, especially when figure scaling Apollo very small.
Note:
“ON” Fabric Morphs:
Clothing is “on” by default.
The morph that turns items on is under “Body”. The value of this dial my be lowered or increased.
BootPants01 and Boots01 have
4 additional “On” styles to choose from. Simple set these to a total of one
instead of default.
Look for “Fit” morph dial names to assist in fitting
various items together or with characters.
The purpose of ADS is to allow you the ability to save characters.
In addition, it allows an easy way to distribute scaled/morphed characters without utilities or poses that overwrite other people’s work.
You can stack an ADS pose on top of changes made elsewhere
ADS is simple.
ADS Scaling is an innovative new way to save figure scaling.
When sharing poses, specify ADS_Scale or ADS_Body, save
faces separately.
These dials
are slaved control dials that can be saved into the pose library. These poses
can be applied to clothes as well.
To save poses into the library select subsets
and only check the ADS_ScaleDials body part. YOU MUST also include morph
channels for those parts.
Figure scaling
can be easier using ADS_Scale Dials channels and
saved as a pose into library using subsets.
Poses to pre scaled styles and heights can be found in the
pose library in the ADS folder.
When using these dials turn IK for legs off.
DO NOT drop to
floor. Use the top ADS_Scale dial, by that name, to bring your character to the
floor. It will save with your ADS Character Pose.
These are
duplicate Body dials that can be saved into the library as normal poses byt
checking morph targets.
To save poses into the library select subsets and only check the ADS_Body Dials body part.
Poses to pre configured styles and heights can be found in the pose library in the ADS folder.
The ADS_Scale and ADS_Body dial update in Poser after the dial is turned, not during,. This is normal. But the effect will be the same.
These poses turn the ADS_Body dials.
It is recommended to create your character before posing and
adding clothes.
ADS_Body and ADS_Scale poses can be stacked .
To save an ADS_Body pose select only this part from subsets when saving into the library.
See section: Scale Poses and Conforming
Figures.
Saving ADS Character Poses in Poser 4, Pro Pack, Poser 5, 6, and Poser 7:
If you dial up a fun character and head and want to save it, this is how. If you dialed the characters in The ADS_Body Dials channel and not in the standard BODY channel, ignore steps 1-3.
Saving ADS Character Poses in Daz Studio:
If you dial up a fun character and head and want to save it, this is how.