D|S Matfiles for Anton's Apollo Maximus - by Fisty of Lune Designs. This is a set of D|S matfiles for Apollo to apply Apollo's textures with specular, bump, and displacment. This uses the textures that come with Apollo. No textures are included, just the matfiles. These matfiles use the jpgs included with the main Apollo downloads from Anton's site. http://www.antonkisieldesigns.com/~akfiles/htmlpages/ApolloMaximusFree3dhumanfigure.htm I included the lightset I used... it's a 3 spot light pinup set I made. Anton Kisiel's copyright and restrictions apply. Please see APollo's online readme at www.antonkisieldesigns.com D|S specific questions send mail to: Fisty(at)LuneDesigns.com Enjoy. =) Content folder should be placed in your daz\studio folder --------------------------------------------------------- You will find the mats within D|S in Studio\People\Apollo\Apollo_BodyDS -Just select Apollo and double click them as usual. -Apply one of the full textures first (the first two mats in the folder) then any of the options you wish to use after. -The different faces are race specific but the eye options and chest hair options will work on either. These files call the textures from /runtime/textures/blah blah blah, so it will look first for them in the runtime in the folder that they are located if it doesn't find them there it will start looking through other runtimes. If you didn't understand that then you likely don't have a bunch of seperate runtimes and don't have to worry about it anyway. =) If for some reason this is an issue for you, fret not.. once you have loaded a matfile if you save the scene the location of the jpgs will be saved by D|S in your data folder and next time you use that mat it won't take as long. (Don't have to keep the saved scene, can just save it to desktop and delete it right off, the data is stored elsewhere.) File list: ---------- >> content\ReadMe's << ApolloMaxDSmats_Readme.txt >> content\People\Apollo\Apollo_BodyDS << !ApolloMax2005MAT_DS.ds !ApolloMaxAfricanMAT_DS.ds !Cornea_NoPaintedReflection_DS.ds !Cornea_PaintedReflection_DS.ds !IrisMAT_Blue1_DS.ds !IrisMAT_Brown1_DS.ds !IrisMAT_Brown2_DS.ds !IrisMAT_Green1_DS.ds !IrisMAT_Hazel1_DS.ds !IrisMAT_Hazel2_DS.ds !Pupil_NoPaintedHighlight_DS.ds !Pupil_PaintedHighlight_DS.ds APM_Bonelord01_DS.ds APM_Face01_DS.ds APM_Face01a_DS.ds APM_Face01b_DS.ds APM_Face01c_DS.ds APM_Face01d_DS.ds APM_Face01e_DS.ds APM_Face02_DS.ds APM_FaceDaemon01_DS.ds ChestHairAdd_DS.ds ChestHairRemove_DS.ds Lights_Basic3.ds !ApolloMax2005MAT_DS.ds.png !ApolloMaxAfricanMAT_DS.ds.png !Cornea_NoPaintedReflection_DS.ds.png !Cornea_PaintedReflection_DS.ds.png !IrisMAT_Blue1_DS.ds.png !IrisMAT_Brown1_DS.ds.png !IrisMAT_Brown2_DS.ds.png !IrisMAT_Green1_DS.ds.png !IrisMAT_Hazel1_DS.ds.png !IrisMAT_Hazel2_DS.ds.png !Pupil_NoPaintedHighlight_DS.ds.png !Pupil_PaintedHighlight_DS.ds.png APM_Bonelord01_DS.ds.png APM_Face01_DS.ds.png APM_Face01a_DS.ds.png APM_Face01b_DS.ds.png APM_Face01c_DS.ds.png APM_Face01d_DS.ds.png APM_Face01e_DS.ds.png APM_Face02_DS.ds.png APM_FaceDaemon01_DS.ds.png ChestHairAdd_DS.ds.png ChestHairRemove_DS.ds.png Lights_Basic3.ds.png